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Captain’s Log 3 | Addressing VR Animation Bugs in UNC: Pathfinder
Leanica Tiongson 2/14/24 Leanica Tiongson 2/14/24

Captain’s Log 3 | Addressing VR Animation Bugs in UNC: Pathfinder

We’re back with another behind-the-scenes look at development for UNC: Pathfinder.

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CAPTAIN’S LOG 2 | Fixing interaction problems and vr bugs IN UNC: PATHFINDER
Leanica Tiongson 1/8/24 Leanica Tiongson 1/8/24

CAPTAIN’S LOG 2 | Fixing interaction problems and vr bugs IN UNC: PATHFINDER

Debugging a VR game is always an adventure. Follow along as we fix VR bugs and interaction issues in UNC: Pathfinder.

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Captain’s Log 1 | VR Debugging for UNC: Pathfinder
Leanica Tiongson 12/17/23 Leanica Tiongson 12/17/23

Captain’s Log 1 | VR Debugging for UNC: Pathfinder

What does it look like to debug your code when you’re developing in VR? Take a look at our debugging process.

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